AtOS — Vitória Fronza and Neta Bar-Stav.
Our project was nominated for Elisava Masters Awards.
The impact that smartphones have on our lives is enormous. Internet access has become more democratic, and in 2022 83,72% of the population owns a smartphone. In this short period of time, the easy and constant access to this technology has been changing the way we experience space and time, and our behaviour as humanity.
Today our phones have become an expansion of our minds, and our project aims to express and explore this reality, recognising that the Digital and the Physical are both real life, and we can navigate between them using our attention.
AtOS
Since the phone is the gate between the digital and the physical we created a seamless experience for the user, taking them through the flow of his day and his presence in both worlds.
And because we are becoming more and more attached to our phones, we designed HandMe, a jewellery-case that connects your phone to your hand. HandMe was printed in 3d print, engaging with the Digital to Physical blurred boundaries.
Our project was nominated for Elisava Masters Awards.
The impact that smartphones have on our lives is enormous. Internet access has become more democratic, and in 2022 83,72% of the population owns a smartphone. In this short period of time, the easy and constant access to this technology has been changing the way we experience space and time, and our behaviour as humanity.
Today our phones have become an expansion of our minds, and our project aims to express and explore this reality, recognising that the Digital and the Physical are both real life, and we can navigate between them using our attention.
AtOS
Since the phone is the gate between the digital and the physical we created a seamless experience for the user, taking them through the flow of his day and his presence in both worlds.
And because we are becoming more and more attached to our phones, we designed HandMe, a jewellery-case that connects your phone to your hand. HandMe was printed in 3d print, engaging with the Digital to Physical blurred boundaries.